Gamespot heeft ook een interview online gezet met Associate producer Grant Rodiek: al lijkt het op het interview wat we eerder online hebben gezet: Xelles zegt dat er wat meer details in staan en dat klopt als een bus!.
GS: Tell us about inventing, sculpting, and tattooing–how will these new career skills work, and how will they let sims earn extra money? Will they, like the martial arts and nectar-making skills of World Adventures, let your sims earn enough to support themselves?
GR: Inventing is a fantastically huge skill that is full of content. Crafty sims can gather scrap from the junkyard, broken objects, or even by blowing stuff up with their handy detonation packs. They can then use this scrap to invent excellent objects like the floor hygienator (provides hygiene to sims who walk over it), toys, widgets, a personal drilling device, a time machine, and even a personal robot.
These inventions (and other things) can be used to complete opportunities or be sold via the consignment store for a handy profit.
Sculptors can craft wondrous masterpieces in several mediums, including clay, wood, ice or metal. This is a great way to customize your sim’s home and earn a living.
Using the tattoo chair in-game (or at the local salon), your sims can tattoo their neighbors with both fantastic and questionable body art, for a price, of course.
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